AI Insights · Timothy · December 2021
Top 5 io Games on Android in Australia Q4 2021
Discover the performance of the top 5 io games on the Android platform in Australia during Q4 2021, including their weekly downloads, revenue, and active user trends.
The fourth quarter of 2021 saw notable trends in the performance of the top 5 io games on the Android platform in Australia. Here's a detailed look at how each game fared during this period.
Monster Evolution: Demon DNA from Homa experienced fluctuating weekly downloads, starting at 5.6K at the end of September and peaking at 7.9K in the first week of October. The downloads saw a decline mid-quarter but picked up again towards the end, reaching 4.3K in the week of December 20. Weekly revenue for the game showed sporadic increases, peaking at $10 in the final two weeks of December. Active users for the game showed a positive trend, starting at 8.2K in late September and rising to 19.1K by December 20.
Snake.io - Fun Snake .io Games by Kooapps Games maintained a relatively steady performance in weekly downloads, with a notable surge in the last two weeks of December, reaching 4.5K and 4.5K respectively. The game’s weekly revenue was consistent, gradually increasing to $50 by the end of December. Active users saw a gradual increase throughout the quarter, peaking at 21.4K in the final week.
Hole.io from VOODOO had a varied performance in weekly downloads, starting at 2.7K and experiencing ups and downs throughout the quarter, with a significant rise to 4.1K during the week of December 20. The game’s weekly revenue also showed an upward trend, peaking at $58 in the last week of December. Active users saw fluctuations but ended the quarter on a high note with 17.2K users in the final week.
Snowball.io by Geisha Tokyo, Inc. had a steady increase in weekly downloads, starting at 1.6K and steadily rising to 4.5K in the week of December 20. The weekly revenue for the game also showed a positive trend, reaching $46 in the same week. Active users showed a strong upward trend, peaking at 14.8K in the week of December 20.
slither.io from Lowtech Studios had consistent weekly downloads throughout the quarter, with a peak of 2.7K in the final week of December. The game’s weekly revenue remained stable, ending the quarter at $45. Active users fluctuated slightly but generally trended upwards, reaching 23.1K by the end of December.
These insights provide a snapshot of the performance trends for the top 5 io games on Android in Australia during Q4 2021. For more detailed insights and data, visit Sensor Tower.